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Hot Wired

HotWired is a high-speed platformer. It features large interconnected game environments, the ability to grab and throw enemies, weapon powerups, and a level editor.

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This is a vertical slice containing 1 level of a proposed 15.

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The pitch demo was a runner up for best college alpha at the Mass Digi Game Challenge in 2016.

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My roles: Art, animation, music, sound, programming, UI

Soundtrack

Animation

idle variations

bored variations

All animations are skeleton based.

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They're played back in real time at the game's target frame-rate of 60 fps

walk/run/crouch

slide/jump/fall

Enemies

UI/UX

title menu

The UI uses the same skeletal animation code as the player and enemy animations.

dialogue boxes

world selection

pause menu

game over screen

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