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Hot Wired
HotWired is a high-speed platformer. It features large interconnected game environments, the ability to grab and throw enemies, weapon powerups, and a level editor.
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This is a vertical slice containing 1 level of a proposed 15.
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The pitch demo was a runner up for best college alpha at the Mass Digi Game Challenge in 2016.
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My roles: Art, animation, music, sound, programming, UI
Soundtrack
Animation
idle variations
bored variations
All animations are skeleton based.
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They're played back in real time at the game's target frame-rate of 60 fps
walk/run/crouch
slide/jump/fall
Enemies
UI/UX
title menu
The UI uses the same skeletal animation code as the player and enemy animations.
dialogue boxes
world selection
pause menu
game over screen
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